Hi, I just played the tutorial and here are some general feedback points combined in one: -During the tutorial please explain the interface first. Like what are all the bars in the top screen. The fact that the bridge screen is already open, that station control offline/online are acutal buttons (they look more like status symbols) -FPS limit in the main menu is not applied. -It looked like I could play with the controller (Which would be great for this type of game I think) however the buttons are not correctly bound, is it currently in a partial implemented state? -There are not enough "tooltips" the game would benefit from tooltips when hovering over the icons in the zoomed out (Strategic?) view -The output and consumption of buildings is not mentioned when you want to build them, also while they are active you have to click on the + icon to see it. feels for me that it should be better visible -I love the strategic view, reminds me of SupCom. However the " clickbox" of the icons is off, sometimes you can click on them and sometimes not. -If you fly away while you want to build someting that you dont have resources for the drones stay hanging in space. I am unsure if they are to return when I move the station but I expect them to at least follow the station -The flying is very difficult because you are actually controlling the thrusters position instead of aiming where to go. Also since you can turn the thruster with d/a it means that w and s give different outputs each time. You really have to look at the thruster while flying. I would suggest to make this more intuitive. For instance: add a "cockpit module" (max limit 1) that functions as the front of your station. When pressing w you always go that way (thrusters auto align to the cockpit?). But there are ofcourse many other ways! overal I like what is here already! Keep it up!!